6. Team Membership (Back to Table of Contents)
A. Only Registered Members of the S.G.V.D.A. may participate in S.G.V.D.A. leagues.
1. Using an unregistered player in league play will result in forfeiture of points for every game that player participated in.
2. At the discretion of the Board, when an unregistered player is used an offended team may be awarded as many as three (3) extra points.
3. Individual membership fees must be paid in full on the first day of participation.
B. Individual members of teams who are delinquent in registration fees and/or fines shall not be permitted to participate in their scheduled matches so long as the delinquency persists. In addition they shall not be permitted to participate on succeeding seasons until fines and/or fees are paid in full.
1. Mitigating circumstances may be appealed to the Board. The Board must meet on the matter within ten (10) days of receipt of written appeal to the secretary.
C. Failure to have a membership card in one's possession on match night is grounds for protest under procedures set forth in rule 21. Such protest fails on proof of valid membership.
D. Lost cards may be replaced after a payment of a $2.00 processing fee is received by the secretary or treasurer.
7. The Team (Back to Table of Contents)
A. The minimum number of players required to constitute a legal but incomplete team shall be determined by the Board for each league.
1. Teams with less than the minimum number of players present at starting time shall forfeit (see rule 18 for details).
2. Mixed doubles: At least one legal team member of each gender must be present at starting time to constitute an incomplete but legal team.
3. Substitutes will not be accepted as constituting part of a legal but incomplete team.
B. Starting players
1. An incomplete team may start late arriving players provided that rule 10-C is adhered to and that the late player is placed in the last available position.
2. Mixed doubles: An incomplete team may start late players providing rules 7A-2 and 10-C are not violated.
C. Lineup of the team players for a scheduled match must be entered onto the score sheet at a reasonable time prior to the scheduled starting time. Only the first section (singles), need be entered at this time.
1. Home team shall fill out their player lineups first. Membership numbers may be used in lieu of names at this point in time.
a). When home team opts to fill in only the first section, visiting team need only to enter names or numbers to the same extent.
2. Players names and membership numbers must be legibly and correctly entered on the result sheet when submitted to the association secretary.
3. Lineup changes after the score sheet has been filled out must be agreed upon by the opposing team captain and initialed.
4. Substitute players must be noted as such on score sheet and the opposing team captain notified of their use.
E. Team Make up (Back to Table of Contents)
1. A legal but incomplete team must take a zero (0) in the normal rotation position of all missing player(s) for the team game.
2. Rule 7E-1 shall also apply to any doubles or triples match played.
F. Alternates (Back to Table of Contents)
1. No team shall have more than two (2) alternates at any one time. Once a team has it's maximum number of players a new member may be added only after dropping an existing member (in writing to the association secretary). The dropped player may not participate in league play for the remainder of the season on that night.
2. Temporary players may be added during a season as long as the rules regarding maximum number of players is adhered to.
3. Substitute players will not be considered as alternates and may be played without the requirement of dropping a player.
4. No team shall be allowed to use more than two (2) substitutes at any one time.
G. A player may register with any team they wish, however they do not become a legal member of any team until the first night they actually play.
H. Once a player becomes an legal member of a team they may not change teams during the season without approval of the BOARD.
I. Players may change teams between seasons at their discretion.
J. Lower division teams may include on their roster or add during the season one player who is competing or has competed in a higher division.
K. The penalties for violating rule 7-J shall be the same as those of rule 6A-1-3.
L. Team registration fees should accompany the registration form. If the registration fees have not been received by the third week of play all accumulated points will be forfeit and any points thereafter will be forfeit until such monies are paid.
8. Adding New Players: (Back to Table of Contents)
A. A team captain may add or play a new team member during the season providing that the player becomes a legal member of the team and pays their membership fees the first night they participate, and the captain has written their full name on the score sheet.(rule 7-F must be complied with)
B. New players may not be added during the last three (3) weeks of the season.
C. New players may not be added during playoffs
D. New substitutes may not used be during the last three (3) weeks of a season.
E. Substitutes that have established memberships may be used in the last three (3) weeks by any team regardless of whether they have played on that team or not.
9. Duties of the Captain: (Back to Table of Contents)
A. Captains are responsible for the conduct of their team, accuracy of the score sheet, attending all captains, general and special meetings, properly registering new players of their team and insuring that their home location maintains proper standards of equipment.
B. Captains failing to attend required meetings and failing to provide an acceptable substitute shall be subject to a two (2) point deduction for each such failure.
C. When required to attend captains, general, special or protest meetings they shall provide an acceptable substitute when circumstances prevent their attending.
D. If a captain disregards their duties to the point where they create disharmony and/or impede or interfere with the established procedures, the Board has the authority to require their team to provide a replacement.
E. It is the captains responsibility to provide or supply score sheets at their home location. Should there be no score sheets, it will be their responsibility to construct an acceptable and legible substitute or be subjected to penalty of one (1) point deduction whether theirs was the winning team or not.
F. Each team must have a co-captain as well as a captain.
10. Match and Game Time Factors (Back to Table of Contents)
A. Matches are to begin at eight (8) PM. on the date and place scheduled, unless otherwise stated in the league format.
B. Deadline for the starting match is fifteen (15) minutes after the scheduled starting time.
C. No more than ten (10) minutes may elapse between games. (Continued abuse of this rule is grounds for protest and may result in loss of points.)
11. The Match (Back to Table of Contents)
A. The match will be played according to the format set by the Board at the beginning of each season. Deviations from the formatted playing order may be made only with the approval of the opposing team captain.
1. Deviations from formatted play are limited to changes in the order of the games played. No deviations are allowed from the basic game format of that night's league play.
B. Locked-In-Rule (Back to Table of Contents)
1. With the exceptions of substitutes, Once a player has participated in a game they are "locked in" on that team for that season and may not play on another team in that season on the same league night without Board approval.
a. Once a player has participated in a doubles match they are "locked in" to that position and may not be replaced on that night.
2. If a player participates in a game and is unable to continue for any reason a zero (0) must be taken in their normal rotation for all subsequent doubles games that they would participate in.
3. It is not a requirement that a player participate in both singles and doubles. At the discretion of the captain, a player can participate in either or both.
12. Scoring And Marking (Back to Table of Contents)
A. No scoring dart may be touched for any reason prior to the decision of the scorer.
1. If the thrower or any member of the thrower's team touches the dart(s) thrown prior to the decision of the scorer that throwers turn will be forfeited and the score shall be zero (0).
2. If a thrown dart is touched prior to the decision of the scorer by anybody else that dart may be re thrown (at the discretion of the thrower).
B. The scorer for each game will be a person acceptable to both team captains. Should the choice of a scorer cause dissention, it shall be the responsibility of the home team to provide an acceptable replacement.
C. It is the responsibility of the scorer, when players are throwing for the cork, to determine which dart is closest to the bull.
D. It is the responsibility of the player to verify the score as it is written before removing the darts from the dart board. The score remains as written if one or more darts have been removed from the dart board.
E. The scorer upon request of the thrower, may inform the thrower what he has scored and/or what he has left. He may not inform the thrower of what he has left in terms of number combinations. When a scorer violates this rule, it is common practice to ask the scorer to refrain from such activities. A protest may be filed if the scorer continues to ignore your requests. (Note: to avoid a protest, request a change of scorekeeper).
F. It is permissible for the team captain, partner or a spectator to advise the thrower during the course of a game.
G. The scorer shall mark the scoreboard so that the scores made are listed in the outer columns and the totals remaining are listed in the middle columns.
H. Errors in arithmetic must stand as written unless corrected prior to the beginning of that throwers/teams next throw. This rule may be waived with the consent of the opposing team captain.
I. If so requested score keepers shall refrain from smoking, drinking or unnecessarily moving around while in the performance of their duties.
J. When scoring a game of cricket, one slash mark will be made for each dart landing in a number prior to that number being closed. upon closing a number, the slashes will be enclosed by a circle.
13. Beginning A Game (Back to Table of Contents)
A. All games are begun by "throwing the cork" with the home team having "the option" in the first leg. The loser of the first leg has "the option" in the second leg. If a third leg is necessary "the option" goes to the visiting team.
1. Exception, When rated players or teams of different divisions compete, the lower division player or team will be considered as having won the cork and will start the game. This does not apply to doubles matches.
B. Only a team member scheduled to play in that game may "throw the cork".
C. For doubles and team game the person who throws first need not be the player who "throws the cork".
D. Should a re throw be called for, the same players will "throw the cork" in the reverse order of the last throw.
E. When "throwing the cork" the dart must remain (stuck) in the dart board. If the dart does not remain in the dart board rule 3-B3 does not apply and additional throws must be made until such time as a dart does remain.
F. Should the second players dart dislodge the dart of the first player, a re throw will be called with the second player throwing first.
G. Re throws will be called for if the scorer cannot decide which dart is closest to the bull or if both darts are in the inner bull, or both darts are in the outer bull.
H. The second thrower, if they wish may acknowledge the first dart as an inner or outer bull and ask for that dart to be removed prior to their throw.
I. When corking, darts may not be touched prior to the decision of the scorer. If a dart is touched prematurely, a re throw may be called for by the offended player.
J. When in the opinion of the scorer a dart has been intentionally touched to alter its position or to influence the decision of the scorer, the scorer may award the decision to the offended player.
K. The scorer may not touch or straighten the darts while determining closeness to the bull. Closeness shall be measured from the points where the darts enter the dart board without regard to the angle of entry.
14. Team Game (Back to Table of Contents)
A. It is not necessary for a player to have participated in an earlier game that night to be eligible to play in team game. Any legal member of the team may participate at the discretion of the team captain.
B. Team game will be played on an alternating basis, regardless of the number of players involved.(see rule 7E)
C. The order in which players throw shall be left to the team captain or participating partners.
D. No player may throw again until each of his teammates has completed his throw.
E. Players should be listed on the scoreboard prior to the start of the team game. A player throwing in improper playing order shall forfeit his throw for that round, providing the opposing team has noticed such a violation prior to the beginning of the offending team's next throw. When the violation results in finishing a team game the opposing team must recognize the violation prior to both team captains signing the score sheet.
F. Any legal but incomplete team must take a zero (0) in the normal rotation position of the missing player(s) for the team game.